An experimental Java project to find the most efficient strategy of playing Bannagrams, the popular game that I take absolutely no credit for inventing.
This project has NO plans for GUI or user activity, although it could support it. I'm interested in seeing how different algorithms compete against each other, not interacting with human players.
I did with some free time over the holidays.
My current approach is brute force, but that works pretty poorly. (See Issue Tracker).